Our History and
Timeline
2023 · Q1
Founder recognizes the gap between conceptual physics understanding and passive classroom instruction. What if the final exam was already the game?
2023 · Q3
First rough prototype of the circuits puzzle mechanic built in Unity. Informal user tests with college students showed comprehension improvements over a control group. The feedback loop begins.
2024 · Q4
The lore framework takes shape. The Quantum Agent and Al characters are created. The escape room structure is locked in as the primary game loop. Immersive Learning Studios is formally established.
2025 · Q2
Development pivots to WebXR to lower the barrier to access. Chapter 1, Part 1 — circuits — is scoped as the free launch demo. A founding team is assembled.
2026 · Present
Demo chapter in active development. Site is live. We are actively speaking with investors interested in edtech, immersive media, and STEM outcomes.
Previous Works
Thumbnail
A brief description of the project, what it does, and why it matters. Keep it concise and compelling.
View Live →Thumbnail
A brief description of the project, what it does, and why it matters. Keep it concise and compelling.
View Live →